I just got V-Ray 3.1 set up on a fresh install of Maya 2016.
I've been using V-Ray 2.4 on Maya 2015, and I'm wondering how the new version of V-Ray is affected by the new color management options in 2016.
Previously, I was setting color management up as Linear Multiply, Gamma 2.2, Adaptation Only, and then correcting textures via texture input gamma, and correcting colors with a gamma correct node. This worked fine.
I noticed that the color swatch selector in Maya 2016 now has a color management checkbox, and there is a color management section in the Preferences. Should these options change the linear workflow with V-Ray? Or are there things I need to enable/disable in V-Ray or Maya to use the previous workflow?
I've been using V-Ray 2.4 on Maya 2015, and I'm wondering how the new version of V-Ray is affected by the new color management options in 2016.
Previously, I was setting color management up as Linear Multiply, Gamma 2.2, Adaptation Only, and then correcting textures via texture input gamma, and correcting colors with a gamma correct node. This worked fine.
I noticed that the color swatch selector in Maya 2016 now has a color management checkbox, and there is a color management section in the Preferences. Should these options change the linear workflow with V-Ray? Or are there things I need to enable/disable in V-Ray or Maya to use the previous workflow?
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