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mudbox to vray exporter

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  • #16
    I don't think Krum is on the forum. However I updated the builds here:
    http://help.chaosgroup.com/vray/misc/mudbox2vrmesh.rar

    Let me know if you have any further issues.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #17
      thanks flado... preview level index is working fine...
      but still no uvs on the proxy mesh... would it be possible to ad this..?

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      • #18
        If the mesh has UV's the exporter should detect them and write them.
        Did you try the "Force first map channel" checkbox in the proxy param block?

        Best regards,
        Krum

        P.S. sorry for almost never being on the forums, I'll try to show up more often.

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        • #19
          sorry i cant find this setting in the mudbox exporter...

          to make clear id like to have the uvs on the lowres proxy object in the maya viewport... im not talking about the rendered one...
          Last edited by FSGFX; 30-11-2015, 05:48 AM.

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          • #20
            It is possible, will look into it
            (ignore the attachment, I thought you can't make it render)

            Best regards,
            Krum
            Attached Files
            Last edited by Krum Angelov; 30-11-2015, 05:59 AM.

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            • #21
              should there be such a settings also in maya... i cant find it...
              Last edited by FSGFX; 30-11-2015, 09:52 AM.

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              • #22
                In Maya you use the UV chooser to link textures to a particular mapping channel.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #23
                  i know... but there is no second uv set... and map1 is empty...

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                  • #24
                    Originally posted by FSGFX View Post
                    i know... but there is no second uv set... and map1 is empty...
                    Hmm. Are there any color sets? Is one of them the UV set?

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #25
                      color sets..? im not baking into vertex colors...
                      and there is no color set.. double checked...

                      i still talking about the viewport preview... rendering is fine...

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                      • #26
                        I'm totally confused now. I don't think we ever implemented display of textures on the viewport preview for proxies? Regardless of whether they come from Mudbox or not. Is that what is bothering you?

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #27
                          yes...
                          cause i use the viewport preview mesh to scatter plants... and i need to see where to place the trees based on the texture...
                          this workflow is super usefull to create terrain...

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                          • #28
                            Well, it should work if you choose to preview the full mesh, but of course the whole point is to avoid that... Will make a note to see what can be done about it.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #29
                              thanks Vlado..!
                              this tool is allready a huge time saver...
                              special thanks to Krum.!

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                              • #30
                                Hi Krum
                                Is there a way to get the viewport proxy without the triangulation..?
                                Id like to use this created mesh as base for new sculpts in mudbox....
                                i know i could export it in the regular way from mudbox... but its handy to grab the one allready in maya...

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