Hello all,
It's an underused shader option that I have recently started playing around with but I am having a hard time finding more specific information.
1) What exactly am I supposed to plug into the UVW coordinates box?
2) I can use the VraySimbiont shader on an object, but would it be possible to get the procedural maps out of it and plug them into another vray shader instead?
Thanks in advance,
Chris
It's an underused shader option that I have recently started playing around with but I am having a hard time finding more specific information.
1) What exactly am I supposed to plug into the UVW coordinates box?
2) I can use the VraySimbiont shader on an object, but would it be possible to get the procedural maps out of it and plug them into another vray shader instead?
Thanks in advance,
Chris
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