On page 2 of this topic svetlozar.draganov on 12-01-2015 said:
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We managed to reproduce the issue not only with the parameters you've specified but with other parameter too.
It is added as bug into our system and will be fixed at some point - we'll keep you posted.
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a couple of posts before that, is explained how to come to this:
Hi Ivaylo,
It's pretty easy to setup up. Just make a vray mtl in 3dsmax and set the value to different then the default.
- Reflection Glossiness = 0.66
- Highlight Glossiness = 0.66
- Reflection Fresnel IOR = 6.66
Then assign that material to a mesh and export it by right clicking export *.vrscene.
Go to maya and import the shader with the VRay VRmat Converter. I can guarantee you that it will say:
- Reflection Glossiness = 1
- Highlight Glossiness =1
- Reflection Fresnel IOR = 1
The same is true for the other attributes i noted under here.
(the values for the rest of all the attributes are coming over just fine)
Can you try that there?
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-----------------------------------------------
We managed to reproduce the issue not only with the parameters you've specified but with other parameter too.
It is added as bug into our system and will be fixed at some point - we'll keep you posted.
-----------------------------------------------
a couple of posts before that, is explained how to come to this:
Hi Ivaylo,
It's pretty easy to setup up. Just make a vray mtl in 3dsmax and set the value to different then the default.
- Reflection Glossiness = 0.66
- Highlight Glossiness = 0.66
- Reflection Fresnel IOR = 6.66
Then assign that material to a mesh and export it by right clicking export *.vrscene.
Go to maya and import the shader with the VRay VRmat Converter. I can guarantee you that it will say:
- Reflection Glossiness = 1
- Highlight Glossiness =1
- Reflection Fresnel IOR = 1
The same is true for the other attributes i noted under here.
(the values for the rest of all the attributes are coming over just fine)
Can you try that there?
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