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From 3DsMax to Maya - Map Values

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  • #31
    On page 2 of this topic svetlozar.draganov on 12-01-2015 said:

    -----------------------------------------------
    We managed to reproduce the issue not only with the parameters you've specified but with other parameter too.
    It is added as bug into our system and will be fixed at some point - we'll keep you posted.
    -----------------------------------------------

    a couple of posts before that, is explained how to come to this:

    Hi Ivaylo,

    It's pretty easy to setup up. Just make a vray mtl in 3dsmax and set the value to different then the default.

    - Reflection Glossiness = 0.66
    - Highlight Glossiness = 0.66
    - Reflection Fresnel IOR = 6.66

    Then assign that material to a mesh and export it by right clicking export *.vrscene.

    Go to maya and import the shader with the VRay VRmat Converter. I can guarantee you that it will say:

    - Reflection Glossiness = 1
    - Highlight Glossiness =1
    - Reflection Fresnel IOR = 1

    The same is true for the other attributes i noted under here.

    (the values for the rest of all the attributes are coming over just fine)

    Can you try that there?
    -----------------------------------------------

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    • #32
      I did some research back then, and when i was scrolling trough the *vrscene, i saw that max exports the values just fine.

      It's the Maya "Import V-Ray material from File" that just isn't importing these attribute values for those specific fields.

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      • #33
        Yes, it is on the ToDo. I'm checking its progress. We'll let you know when it is fixed.
        V-Ray developer

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        • #34
          Hi T. Petrov Any progress on this?

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          • #35
            Yes, we are currently working on the missing features of the material importer that you've have mentioned and also others that we've identified as problematic.
            Iliyana Vladeva
            Software Development Engineer
            V-Ray for Maya

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            • #36
              Hi Iliyana, how is the progress going on this? Would be really nice if I could start using it.

              The MaxToMaya plugin that i bought works quick, but it still pretty limited when it comes to more complex shaders.

              The import material from vrscene, keeps a lot more data..... if it wouldn't lose half of the attributes.

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              • #37
                Hello! This will be fixed for the next official release.
                Iliyana Vladeva
                Software Development Engineer
                V-Ray for Maya

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                • #38
                  Hi Iliyana that's really good news

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                  • #39
                    Hi Iliyana, Congrats on the release of Vray 3.5 for Maya.
                    I was really happy to see it being released. So I could see if this bug was fixxed

                    And it looks like most values are coming over now correctly.

                    But every time when i do a "Import V-Ray Material from File", the Fresnel IOR of the material is set to a value of "1.6". (I think previously it was locked on a value of 1.0)

                    Can you check if it works on your side?

                    The :

                    - Highlight Glossiness
                    - Reflection Glossiness

                    are coming over, for as far as i can see.

                    I don't have Max installed, so i can't easily create a *.vrscene, that has a shader with easily checkable values. But I'm pretty sure the Fresnel IOR is broken.
                    Last edited by SDSNATCHER; 29-03-2017, 06:59 AM.

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                    • #40
                      I stand Corrected

                      Just created a Test Shader and it looks like most of it is coming over now correctly:

                      3DSMAX:
                      Click image for larger version

Name:	Test_Shader_3dsmax.JPG
Views:	1
Size:	62.1 KB
ID:	867254

                      Maya:
                      Click image for larger version

Name:	Test_Shader.JPG
Views:	1
Size:	46.2 KB
ID:	867253


                      Will do some more testing later on, but good to see those attributes are coming over.

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                      • #41
                        Thank you SDSNATCHER for keeping us updated on this.
                        always curious...

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                        • #42
                          Hi, SDSNATCHER and thank you for your feedback. We highly appreciate it and hope that you will like the new release of V-Ray for Maya.
                          Iliyana Vladeva
                          Software Development Engineer
                          V-Ray for Maya

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