Hi,
Generally speaking, is it OK to edit referenced shaders with Vray?
For example when referencing a vrmesh + shaders into a new scene, will shader and texture 'edits' be remembered after saving etc?
I am trying to establish the best workflow for rendering proxies with lots of shader assignments (100+). I have found that automatically creating the proxy in the scene at the time of export is the best way to reconnect the shaders to the vraymeshmaterial node so I am keen to use this workflow if it will allow for editing of the referenced shaders without any headaches down the line.
Thanks,
Generally speaking, is it OK to edit referenced shaders with Vray?
For example when referencing a vrmesh + shaders into a new scene, will shader and texture 'edits' be remembered after saving etc?
I am trying to establish the best workflow for rendering proxies with lots of shader assignments (100+). I have found that automatically creating the proxy in the scene at the time of export is the best way to reconnect the shaders to the vraymeshmaterial node so I am keen to use this workflow if it will allow for editing of the referenced shaders without any headaches down the line.
Thanks,
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