This might be a kind of basic question, but I'm not exactly sure what to search for.
I need to make a material that is a brushed or sandblasted metal. I have a real world example to work with, and I'm noticing that the closer an object is to it, the clearer its reflection. It also has the property of near mirror like reflections when viewing from a glancing angle. I know the second bit is accomplished via the Fresnel parameter, but how would I control the first bit? I've seen this effect described as "dispersion" but when I search for that I mainly find thing relating to refraction which isn't what I'm looking for.
I need to make a material that is a brushed or sandblasted metal. I have a real world example to work with, and I'm noticing that the closer an object is to it, the clearer its reflection. It also has the property of near mirror like reflections when viewing from a glancing angle. I know the second bit is accomplished via the Fresnel parameter, but how would I control the first bit? I've seen this effect described as "dispersion" but when I search for that I mainly find thing relating to refraction which isn't what I'm looking for.
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