Announcement

Collapse
No announcement yet.

Ocean Shader on Vray

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Ocean Shader on Vray

    Hey Guys,

    What would be the best approach on making an ocean shader in Vray?

    Thanks

    Richard Kim

  • #2
    Originally posted by rich_hornet View Post
    Hey Guys,

    What would be the best approach on making an ocean shader in Vray?

    Thanks

    Richard Kim
    Use the ocean texture from Phoenix
    www.deex.info

    Comment


    • #3
      Yep, the Phoenix ocean texture seems to be the best option from the V-Ray textures currently.
      V-Ray/PhoenixFD for Maya developer

      Comment


      • #4
        can we use this texture without having phoenix? would be great, if so where can we get it?

        Comment


        • #5
          Form "Create -> V-Ray -> Create From V-Ray Plugin -> Texture"
          V-Ray/PhoenixFD for Maya developer

          Comment


          • #6
            Phoenix Ocean shader will not work..
            And I´ve no idea why.
            Found the sample scene here:
            http://forums.chaosgroup.com/showthr...=phoenix+ocean
            Load it and render with the "A-result" (no waves)
            Increase the Disp Amount to 10/-5 and get the "B-result" (all amplitute seems to work only horizontal)
            Click image for larger version

Name:	A_Load_and_Render.jpg
Views:	1
Size:	14.5 KB
ID:	862057
            Click image for larger version

Name:	B_Disp_Amount_10.jpg
Views:	1
Size:	43.5 KB
ID:	862058
            What is wrong? Please help to get the correct result...
            Thanks, Jörg
            (Win7, Maya 2015, Vray 3.3.02 - the last official build)
            Vray 3.5, Win10
            www.3dcompani.com

            Comment


            • #7
              Rotate your disp?

              Comment


              • #8
                rotate the place3D makes other strange results
                thanks
                Vray 3.5, Win10
                www.3dcompani.com

                Comment


                • #9
                  Try using Vector Displacement (absolute) mode for Displacement type. As for the horizontal issue you can change that with the Velcoh value of the PhxShaderOceanTex.
                  Zdravko Keremidchiev | chaos.com
                  Chaos Support Representative | contact us

                  Comment


                  • #10
                    hi Zdravko, that helps for the first. (image_A)
                    Click image for larger version

Name:	A_muchBetter.jpg
Views:	1
Size:	51.3 KB
ID:	862066
                    But when I scale the plane up to 10 (need much more space) then I get... (image_B)
                    Click image for larger version

Name:	B_Scale_10.jpg
Views:	1
Size:	154.5 KB
ID:	862067
                    First, the waves becomes a complete other look - it´s a 3dPlacement!!! and should be the same look, only bigger space!?
                    Second... and I get ugly black and brightBlue parts...
                    When I deactivate "View depentent" in the render tab, I get this result... (image_C)
                    Click image for larger version

Name:	C_VewDepentent_Off.jpg
Views:	1
Size:	191.0 KB
ID:	862068
                    The ugly black parts dissapears, but much more brightBlue parts appears... (image_D)
                    ...and it has nothing to do with the reflections!
                    Click image for larger version

Name:	D_Ref_much_less.jpg
Views:	1
Size:	200.0 KB
ID:	862069
                    Please give me some hints, how I can archive a bigger ocean surface.
                    BTW...I played arround with Your horizon- hint..."Velcoh value of the PhxShaderOceanTex" and can not understand, what that mean...
                    ...with the horizon it seems to do nothing.
                    Isn´t there any document for this hopefully shader?
                    I took a look into the phoenix 2.2 for Max help, but the most things are different to the Maya version.
                    Hopefully thanks for help, Jörg
                    Vray 3.5, Win10
                    www.3dcompani.com

                    Comment


                    • #11
                      How did you scale the plane? Try using ChannelBox instead. Here is an example scene: http://ftp.chaosgroup.com/support/phxoceantex1.ma
                      Also please keep in mind that the PhxShaderOceanTex texture options in Maya have different names. In example Velcoh correspond to Velocity coherence: http://docs.chaosgroup.com/display/P...enixFDOceanTex
                      Zdravko Keremidchiev | chaos.com
                      Chaos Support Representative | contact us

                      Comment


                      • #12
                        hi Zdravko, thanks for the hint.
                        To scale the plane in the channelBox makes the job.
                        To scale the border edges do the job too.
                        Thanks for the sample scene.
                        Jörg
                        Vray 3.5, Win10
                        www.3dcompani.com

                        Comment

                        Working...
                        X