Hey everyone,
I've been seeing more and more anisotropic maps that are actually rgb in appearance rather than greyscale. Modo has a great description here:
http://modo.docs.thefoundry.co.uk/mo...Direction.html
Can Vray use this type of map in anisotropy? If so, does it follow the same guidelines and color wheel as modo and are their any best practices in regards to creation?
Thanks!
I've been seeing more and more anisotropic maps that are actually rgb in appearance rather than greyscale. Modo has a great description here:
http://modo.docs.thefoundry.co.uk/mo...Direction.html
Can Vray use this type of map in anisotropy? If so, does it follow the same guidelines and color wheel as modo and are their any best practices in regards to creation?
Thanks!
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