Hi folks,
me again
I have a case here where I have to render parts of a model with a different reflection environment.
I have one dome light with a hdr. But I need a per shader environment override.
It seems, that this is overridden by the dome light.
But shouldn't be the specialized value the one with topmost priority?
Thanks
Dominik
me again
I have a case here where I have to render parts of a model with a different reflection environment.
I have one dome light with a hdr. But I need a per shader environment override.
It seems, that this is overridden by the dome light.
But shouldn't be the specialized value the one with topmost priority?
Thanks
Dominik
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