So I was hoping that the VRay material ID attribute, would be saved with XGen archived meshes. And it seems that it is. But it also seems like it's being ignored. I'm creating a landscape, and I basically have Grass Bushes and Rocks as three different descriptions. I gave each one a unique archive item a value for the multi matte ID (1,2,3). Then I add a multi matte, same as always, and i add the values (1,2,3). But when I go to render. Everything is Red in the multi matte. How can I control this?
Cheers
Brad J Hayes
Cheers
Brad J Hayes
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