We have an interesting problem. We just got new workstations with 2x Xeon 18 core CPUs, giving us 36 total cores and 72 available threads. I was salivating in anticipation of firing up V-Ray for the first time on this new rig and witnessing 72 render buckets working simultaneously! But as it were, it rendered with only one of the CPUs with 36 total threads. The other CPU was not being utilized at all. Kinda funny/sad that we have so much render power but can only utilize half of it.
I am paraphrasing here from a co-worker's findings, but after some quick research he found that there is an issue recognizing more than 64 threads on Windows. If more than 64 threads are present only one CPU will register. We're not sure if this is a limitation of Windows of itself? Or a limitation of Maya? Or V-Ray / MR? All of the above?
Thoughts?
Full specs below:
HP Z840
Windows 10 Pro
Intel Xeon CPU E5-2699 v3 @ 2.3GHz (2 procs, 18 cores each)
128 GB RAM
Nvidia Quadro M6000
Maya 2015/2016*
V-Ray 3.4
Thanks,
-Brian
I am paraphrasing here from a co-worker's findings, but after some quick research he found that there is an issue recognizing more than 64 threads on Windows. If more than 64 threads are present only one CPU will register. We're not sure if this is a limitation of Windows of itself? Or a limitation of Maya? Or V-Ray / MR? All of the above?
Thoughts?
Full specs below:
HP Z840
Windows 10 Pro
Intel Xeon CPU E5-2699 v3 @ 2.3GHz (2 procs, 18 cores each)
128 GB RAM
Nvidia Quadro M6000
Maya 2015/2016*
V-Ray 3.4
Thanks,
-Brian
Comment