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  • Too many Xeon cores to register?

    We have an interesting problem. We just got new workstations with 2x Xeon 18 core CPUs, giving us 36 total cores and 72 available threads. I was salivating in anticipation of firing up V-Ray for the first time on this new rig and witnessing 72 render buckets working simultaneously! But as it were, it rendered with only one of the CPUs with 36 total threads. The other CPU was not being utilized at all. Kinda funny/sad that we have so much render power but can only utilize half of it.

    I am paraphrasing here from a co-worker's findings, but after some quick research he found that there is an issue recognizing more than 64 threads on Windows. If more than 64 threads are present only one CPU will register. We're not sure if this is a limitation of Windows of itself? Or a limitation of Maya? Or V-Ray / MR? All of the above?

    Thoughts?

    Full specs below:
    HP Z840
    Windows 10 Pro
    Intel Xeon CPU E5-2699 v3 @ 2.3GHz (2 procs, 18 cores each)
    128 GB RAM
    Nvidia Quadro M6000
    Maya 2015/2016*
    V-Ray 3.4


    Thanks,
    -Brian

  • #2
    I had the same problem, however, the forum helped me through it. It's a variable thing. Maybe, search to find the thread when I was working through it.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

    Comment


    • #3
      Here is the thread

      http://forums.chaosgroup.com/showthr...=cores+threads
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        you need to have a very recent vray for maya build. Then in your maya.env you need to input this:

        VRAY_USE_THREAD_AFFINITY=1
        Dmitry Vinnik
        Silhouette Images Inc.
        ShowReel:
        https://www.youtube.com/watch?v=qxSJlvSwAhA
        https://www.linkedin.com/in/dmitry-v...-identity-name

        Comment


        • #5
          Thanks very much guys, were going to try this out next week.

          Comment


          • #6
            This variable will only work for V-Ray standalone right now. One of the guys already implemented it when rendering inside Maya and it will go into the nightly builds maybe next week.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Originally posted by vlado View Post
              This variable will only work for V-Ray standalone right now. One of the guys already implemented it when rendering inside Maya and it will go into the nightly builds maybe next week.

              Best regards,
              Vlado
              You see what I mean when I said "very recent build"

              (I'm a time traveler)
              Dmitry Vinnik
              Silhouette Images Inc.
              ShowReel:
              https://www.youtube.com/watch?v=qxSJlvSwAhA
              https://www.linkedin.com/in/dmitry-v...-identity-name

              Comment


              • #8
                Thanks for the update, Vlado. If it's not implemented yet, that's fine, but here is something interesting, I just tried this variable adjustment with Maya 2016 VR 3.30.01 and I got 72 render buckets in the frame buffer, but the second cpu was still showing as idle. How is that possible?

                Comment


                • #9
                  Like I said, it's not quite implemented for rendering inside Maya.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Good news, the latest nightly build fixed the issue (3.45.01) and was working in Maya 2016.5 (we didn't see anything about it in the nightly release notes though). There were 72 buckets rendering and all cpu nodes were active during render. One warning, however, was this:

                    // Warning: V-Ray : Performance loss: number of rendering threads (72) is greater than number of light cache passes (64); some threads will be idle.

                    Is this a limitation of the light cache engine or there another setting that will address this?

                    Thanks!
                    -Brian

                    Comment


                    • #11
                      For the moment it's a limitation; will fix it.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment

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