Hello,
I am trying to set up a shader that works the same was as material by element in Max. I see that Vray for Maya now has a multiSubTex. Could you recommend how I could use the 'get ID from' drop down to help randomize the input over a single object either on a per face or per shell basis?
I have read the Vray Maya manual explaining the different options in the drop-down list but can't work out which one I should use. I'm guessing the best option would be for me to run a script to assign random ID's to the object faces and then for Vray to use that?
Any help would be greatly appreciated.
Nick.
I am trying to set up a shader that works the same was as material by element in Max. I see that Vray for Maya now has a multiSubTex. Could you recommend how I could use the 'get ID from' drop down to help randomize the input over a single object either on a per face or per shell basis?
I have read the Vray Maya manual explaining the different options in the drop-down list but can't work out which one I should use. I'm guessing the best option would be for me to run a script to assign random ID's to the object faces and then for Vray to use that?
Any help would be greatly appreciated.
Nick.
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