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Best way to make batcave like translucent lighting components
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Blurry refractions in the main material or the fast sss2 material. I'd be incline to fake it though and just use mapped planes with a hdri of a light panel for your reflections but then use normal lights behind it to cast the light and gi rays - you'll get quicker results!
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Originally posted by joconnell View PostBlurry refractions in the main material or the fast sss2 material. I'd be incline to fake it though and just use mapped planes with a hdri of a light panel for your reflections but then use normal lights behind it to cast the light and gi rays - you'll get quicker results!
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Oh sure!
What I mean is you can have geometry that's only there for the look - you can use the vray properties to turn off the geometry for generate gi and then just use area lights instead. You'll get your modelled light planes and plastic surface detail as you like but the far cleaner area lights will be used to generate the rays for the gi and direct lighting which is far easier to sample cleanly!
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