Hi all, I've got a challenge here I really need to solve in a single render layer/pass and not in comp. Wondering if there's a way it can be done...
Suppose I have a character who I want to render as a semi-transparent ghost - I want his front faces semi transparent, but his backfaces and and self-penetrating parts to be invisible.
I can set his materials to transparent (IOR=1) and set an override on the refraction material so his backfaces and interpenetrating faces render with a different material. If the override material is completely transparent it works like a perfect double-exposure effect.
Now suppose the ghost walks behind a glass bottle or another ghost, the trick doesn't work because he's invisible in the refractions. Is there a way I can make him invisible to his own refraction rays, but visible to any other refraction rays? (Assume the ghost is one mesh and uses one material)
I thought I could do it with VRay Exclusion Lists, and add each ghost to it's own Exclusion List, but doing that doesn't seem to do anything in Vray 3.40.02
Suppose I have a character who I want to render as a semi-transparent ghost - I want his front faces semi transparent, but his backfaces and and self-penetrating parts to be invisible.
I can set his materials to transparent (IOR=1) and set an override on the refraction material so his backfaces and interpenetrating faces render with a different material. If the override material is completely transparent it works like a perfect double-exposure effect.
Now suppose the ghost walks behind a glass bottle or another ghost, the trick doesn't work because he's invisible in the refractions. Is there a way I can make him invisible to his own refraction rays, but visible to any other refraction rays? (Assume the ghost is one mesh and uses one material)
I thought I could do it with VRay Exclusion Lists, and add each ghost to it's own Exclusion List, but doing that doesn't seem to do anything in Vray 3.40.02
Comment