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EnvironmentFog - camera inside the volume?

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  • EnvironmentFog - camera inside the volume?

    Hi guys,
    I have a beauty pass with a bunch of lights and I just want one of my lights to shoot out fog rays. If I plug the env fog into render globals, then all of my lights contribute to the fog which I do not want. If I make a big cube and put the env fog in the shading group, I can get the fog to render fine and I can light link certain lights to it so that they are the only ones emitting fog. However if I move the camera inside of this cube, the fog stop rendering. It only works if the camera is outside of the cube. My camera needs to be inside of this cube for this specific project though, so is there any way to get the fog working when the camera is inside? Or any other ideas? I would normally do a separate fog pass but for this it needs to be baked into the beauty. Thanks.
    Last edited by X14Halo; 27-10-2016, 03:20 PM.
    Lead 3D Artist - A52/Elastic

    www.ianruhfass.com
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