Hi,
I am trying to render some caustic effects on a car wheel that is spinning/ motion blurred.
Typically for caustics I use a regular chrome material with phong reflection type. I am playing around with GGX and getting nice results/ feel I have more control over phong because with the ggx value I can make the caustic kind of bloom. But I can't seem to clean up the noise anymore.
Should I not use GGX for this?
caustics settings- multiplier 1, search distance 1, max photons 60, max density 0.
spotlight settings- caustics subds- 1000, caustics multiplier- 1
I am trying to render some caustic effects on a car wheel that is spinning/ motion blurred.
Typically for caustics I use a regular chrome material with phong reflection type. I am playing around with GGX and getting nice results/ feel I have more control over phong because with the ggx value I can make the caustic kind of bloom. But I can't seem to clean up the noise anymore.
Should I not use GGX for this?
caustics settings- multiplier 1, search distance 1, max photons 60, max density 0.
spotlight settings- caustics subds- 1000, caustics multiplier- 1
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