A little embarrassing not knowing this but recently started having to do some texture work.
How does one use a single texture to drive both the opacity and diffuse of a VRayMtl?
Obviously for diffuse its:
file.outColor -> VRayMtl.color
but whenever I use file.outTransparency or file.outTransparencyR or or file.outOpacity Opacity never appears as an option to connect to in the Node Editor?
Is there a way to do this?
How does one use a single texture to drive both the opacity and diffuse of a VRayMtl?
Obviously for diffuse its:
file.outColor -> VRayMtl.color
but whenever I use file.outTransparency or file.outTransparencyR or or file.outOpacity Opacity never appears as an option to connect to in the Node Editor?
Is there a way to do this?
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