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Alembic based vray cutter

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  • #31
    Yes, that's exactly it. The rendered sequence I uploaded was with the alembic clipper, though. Which one is the non-alembic one?
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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    • #32
      Originally posted by yolov View Post
      Yes, that's exactly it. The rendered sequence I uploaded was with the alembic clipper, though. Which one is the non-alembic one?
      I'll summarize quick to make sure we are all on the same page-

      Originally I didn't want to use an alembic for the clipper, but Maya 2017's "Flow Path Object" glitched out at render time and I needed that function to create the animated clipper mesh. I baked it down to an alembic cache which didn't glitch out at render time. You can follow that discussion here on the area.

      https://forums.autodesk.com/t5/maya-...6953556#M40688

      An alembic clipper caused issues with Vray. I decided to look for other solutions while the Chaosgroup devs took a look into it. Suggested by a Maya dev was to use the newly added tool "Curve Warp" which does the exact same thing as "Flow Path Object", but isn't broken. (because it makes sense to create multiple tools that do the same thing as opposed to fix the original tool that is broken, right?)

      So... Now I have my scene setup without and alembic as a clipper object, but things are still not working right. Although the flicker is gone (big win), the Triplanar node doesn't seem to be working right (which was happening regardless of using an alembic or the "Curve Warp" regular mesh as the clipper. However, when the clipper is present this issue is present in both scenarios).

      Here is a still image of the animation pointing out specifically the troubled spot-
      Click image for larger version

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      Here is a link to the most recent animation with the "Curve Warp" clipper-


      Email me directly if you'd like the exact, updated scene. Triplanar is the only thing causing me issues now. I'm just going to UV Map it to avoid problems, but something for your team to look into I think.

      Best,
      Clayton

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      • #33
        We should definitely resolve any issues with the triplanar. I've sent you a private message here on the forums.
        Alex Yolov
        Product Manager
        V-Ray for Maya, Chaos Player
        www.chaos.com

        Comment


        • #34
          Originally posted by vlado View Post
          We actually do:
          https://github.com/ChaosGroup/vray-for-houdini

          Nightly builds and App SDK licenses are available on request. There will also be an official web page on our website soon.

          Best regards,
          Vlado
          I asked Peter about the App SDK to serve the greater good of the Unreal Engine community and he didn't respond. Send help.
          Last edited by duke2; 05-06-2017, 03:47 AM.

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          • #35
            Originally posted by duke2 View Post

            I asked Peter about the App SDK to serve the greater good of the Unreal Engine community and he didn't respond. Send help.
            You can try contacting support@chaosgroup.com and the guys there should be able to help you out.
            Alex Yolov
            Product Manager
            V-Ray for Maya, Chaos Player
            www.chaos.com

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            • #36
              Originally posted by duke2 View Post
              I asked Peter about the App SDK to serve the greater good of the Unreal Engine community and he didn't respond. Send help.
              Oh, hm, specifically in that regard it might be useful to attend my presentation at EUE later in the week

              Best regards,
              Vlado

              I only act like I know everything, Rogers.

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              • #37
                Originally posted by vlado View Post
                Oh, hm, specifically in that regard it might be useful to attend my presentation at EUE later in the week

                Best regards,
                Vlado
                Oooh, I hope there's a video!

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