hi guys,
I've emitted particles (bound to a VRayMetaball) from two spheres, which are initially overlapped since I want them to emulate a cell division. Attached three frames.
As you can see, at frame 981, that is when one of the two spheres is moving away from the mother cell, the particles surrounding it move slower than the sphere itself, then for a few frames, I see a piece of surface without particles on it. In other words, particles follow the attached surface, but move slower. Spheres are goals for the particles. I've set this script at creation:
cells_nParticleShape.goalU = cells_nParticleShape.parentU;
cells_nParticleShape.goalV = cells_nParticleShape.parentV;
cells_nParticleShape.goalPP = 1;
and set the parameter "conserve" to 1, but with now success.
I am not sure if what is missing to let it work is any setting from the VRay or Maya sides. I am batch rendering.
Thanks for any help
I've emitted particles (bound to a VRayMetaball) from two spheres, which are initially overlapped since I want them to emulate a cell division. Attached three frames.
As you can see, at frame 981, that is when one of the two spheres is moving away from the mother cell, the particles surrounding it move slower than the sphere itself, then for a few frames, I see a piece of surface without particles on it. In other words, particles follow the attached surface, but move slower. Spheres are goals for the particles. I've set this script at creation:
cells_nParticleShape.goalU = cells_nParticleShape.parentU;
cells_nParticleShape.goalV = cells_nParticleShape.parentV;
cells_nParticleShape.goalPP = 1;
and set the parameter "conserve" to 1, but with now success.
I am not sure if what is missing to let it work is any setting from the VRay or Maya sides. I am batch rendering.
Thanks for any help
Comment