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Max sample level set to 0, but where?

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  • Max sample level set to 0, but where?

    So i'm seeing the new "Max sample level set to 0 - rendering could take longer than expected. Consider setting a value to decrease the render time (i.e. 10000)" error, but for the life of me, I can't find a "Max sample level" to set.

    I've got my Max render time at 0 and my Max paths at 1000 and Max noise at 0.01. I just don't see a "Max sample level" anywhere, I'm sure I'm overlooking it somewhere.

  • #2
    Does this happen when you are rendering in IPR?

    This warning should concern you only if you are rendering Production with GPU. You can ignore it when rendering in IPR.
    V-Ray for Maya dev team lead

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    • #3
      ah, yeah. I was using IPR.

      Thanks.

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      • #4
        I saw these warning on my render production with GPU. It's something wrong?Can I not ender on production with GPU or something similar? Any advice is welcome.

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        • #5
          0 for max samples means that you're allowing V-Ray to make infinite amount of samples. In this case, some other cutoff criterion can be reached (max time or max noise).
          The warning you're seeing means that 0 for max samples is not really recommended, unless you know what you're doing, of course.
          So for an IPR session, 0 practially makes sense and you can safely ignore the warning (we'll probably do something about hiding it).
          For a production render with GPU, however, 0 for max samples (max subdivs) only makes sense if you're using a noise threshold above 0 , and/or max time above zero. If that's your case, ignore the warning. If not - then follow what the warning advises.
          In any case, we probably need a better warning or a better case to print it.
          Alex Yolov
          Product Manager
          V-Ray for Maya, Chaos Player
          www.chaos.com

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