Hi all
I'm using a VRay Plane set as a wrapper and have all of the Environment Overrides set to Screen.
I'm getting pretty dark reflections in the spheres and the reflection cuts off.
Is it possible to have the texture reflection repeat in the balls reflections? So as to look like the reflection runs off in to the horizon.
Recently I've used a Maya geometry plane for the ground plane - using a standard vray material with the diffuse texture (backplate) set to camera projection and repeat, which works for the most part, but wanted to see if there is a better way.
Cheers
I'm using a VRay Plane set as a wrapper and have all of the Environment Overrides set to Screen.
I'm getting pretty dark reflections in the spheres and the reflection cuts off.
Is it possible to have the texture reflection repeat in the balls reflections? So as to look like the reflection runs off in to the horizon.
Recently I've used a Maya geometry plane for the ground plane - using a standard vray material with the diffuse texture (backplate) set to camera projection and repeat, which works for the most part, but wanted to see if there is a better way.
Cheers
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