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vrayobjectproperties Primary visibility and Exclusion lists
I don't think "primary visibility" was ever made to work for lights.
The exclusion list, however, should work just fine - for example the vrayobjectproperties can be assigned to a geometry object, then a light can be placed in the exclusion list for reflections and the light won't be visible in this object's reflections, but still visible in other objects' reflections.
Alex Yolov Product Manager V-Ray for Maya, Chaos Player www.chaos.com
That's practically the idea - I've put all my lights into the exclude list, but you can put just some of them. Can you share a scene that we can look at?
Alex Yolov Product Manager V-Ray for Maya, Chaos Player www.chaos.com
I got a look at the scene, here's what I changed to make it work: to exclude a light from an object's reflection, the object needs to have vrayObjectProperties and within those, the reflection exclude list needs to be enabled. The light goes into the exclude list, not in the vrayObjectProperties. To disconnect the light from the vrayObjectProperties, I've used the set editor (vrayObjectProperties is a set as far as Maya is concerned).
I sent you a pm with the modified scene. Let me know if that's the result you were after.
Alex Yolov Product Manager V-Ray for Maya, Chaos Player www.chaos.com
It's not light linking per se. The vrayObjectProperties includes objects to apply properties to just like a Maya set. Adding objects is easy in the outliner, but removing objects requires using the set editor.
Alex Yolov Product Manager V-Ray for Maya, Chaos Player www.chaos.com
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