Hi!
Does Vray Dirt work differently in Maya and Max? In Max you can add a textured bitmap to the Radius and still control it by a number, to simulate for example mud. Not possible in Maya, or is there a workaround?
I remember seeing somewhere Dirt being used as a snow or dust effect (ONLY affecting top planes of objects). I've tried 'Invert normals' and changing Bias Y, but not there yet. Any advice how to create that snow/powder/dust cover effect?
Does Vray Dirt work differently in Maya and Max? In Max you can add a textured bitmap to the Radius and still control it by a number, to simulate for example mud. Not possible in Maya, or is there a workaround?
I remember seeing somewhere Dirt being used as a snow or dust effect (ONLY affecting top planes of objects). I've tried 'Invert normals' and changing Bias Y, but not there yet. Any advice how to create that snow/powder/dust cover effect?
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