Hi all,
I was wondering if it is possible to set a certain Bit-Depth per Renderelement without settings up a separate pass.
In my case I render everything in 16bit Half-float, but I want to render the Z-Depth as a 32-bit Full-float. I saw that this is possible in 3dsMax.
Is there a way to do this in Maya. I am happy to inject an attribute in a vrscene file or override a parameter on the plugin. It seems that the global EXR-settings will override it no matter what.
I was wondering if it is possible to set a certain Bit-Depth per Renderelement without settings up a separate pass.
In my case I render everything in 16bit Half-float, but I want to render the Z-Depth as a 32-bit Full-float. I saw that this is possible in 3dsMax.
Is there a way to do this in Maya. I am happy to inject an attribute in a vrscene file or override a parameter on the plugin. It seems that the global EXR-settings will override it no matter what.
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