Hi all
is there a way to render only the visible and contribution geometry in a scene.
So, if there's lots of geometry not visible to the camera, and not casting GI, but perhaps hidden behind other geometry.
Or a way to hide all non contributing geo.
Hope this makes sense
Cheers
is there a way to render only the visible and contribution geometry in a scene.
So, if there's lots of geometry not visible to the camera, and not casting GI, but perhaps hidden behind other geometry.
Or a way to hide all non contributing geo.
Hope this makes sense
Cheers
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