I've got a scene like this, with multi colored balls behind glass. I'm pretty new to the whole passes thing in vray, so I'm trying to come up with something where we can tweak the colors of the ball materials (two vraymtls in a vraymtlblend node). The problem is that I can't figure out how to do it so the glass doesn't block the balls and show up as black cubes in any pass I try like materialID, objectID etc. I thought I could make an object properties for the glasses and set it to not generate render elements, but I suppose that only works with the matte object selected. Is there a simple way to do this without breaking the thing into a bunch of layers. I really only need an ID for the white and the red balls and a beauty layer. If not, mabe setting the ID to -1 could remove it from the element or something?
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*ID pass behind transparent glass
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