We're working on a new film taking place in the air, and we'll be doing a lot of cloud shots. Now we're looking to create big cloudscapes using VDB and get good fluffy (and hopefully fast!) renders out with V-Ray. We're hitting some harder spots on getting the scenes set up quickly.
We're working on V-Ray 3.6001 and Maya 2018.1
1. It doesn't seem to work to instance (MASH or other particle instancer methods) the VRayVolumeGrid.
Are there any workarounds for this? Or should we stick with just copies and instances regularly in the scene?
2. When instancing the VDB clouds many times the viewport gets really slow, even when visibilities are set to bounding boxes.
The only workaround we've found so far is to disable the viewport display of the grids completely, and instead parent a cube polygon mesh shape underneath the grid's transform that matches the grid's bounding box. Then we use that "mesh cube" as preview in the viewport. Any other solutions or are we missing a particular setting?
3. Any other pointers on rendering large cloudscapes? What workflows would be recommended?
We'd be happy to investigate!
We're working on V-Ray 3.6001 and Maya 2018.1
1. It doesn't seem to work to instance (MASH or other particle instancer methods) the VRayVolumeGrid.
Are there any workarounds for this? Or should we stick with just copies and instances regularly in the scene?
2. When instancing the VDB clouds many times the viewport gets really slow, even when visibilities are set to bounding boxes.
The only workaround we've found so far is to disable the viewport display of the grids completely, and instead parent a cube polygon mesh shape underneath the grid's transform that matches the grid's bounding box. Then we use that "mesh cube" as preview in the viewport. Any other solutions or are we missing a particular setting?
3. Any other pointers on rendering large cloudscapes? What workflows would be recommended?
We'd be happy to investigate!
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