Hey!
i ran into some issues with vdb instancing with mash today:
I set the volume to volumetric geometry and set the smoke color scattering to ray traced. Otherwise the volumes won't render at all, when instanced with mash, like ivan suggested.
But in IPR only one instance of my mash newtork is rendering. When i render a frame with bucket sampler, everything shows as expected. Is this a bug?
The workflow with vdbs is a little bit confusing, because some things work only on gpu and others on cpu and gpu. I have to render with cpu, and switching back an forth is no option.
When will the volume grid volumetric mode and approximate scattering running with mash instancing, without changing settings?
Off topic:
Looking on other future workflows, also Maya's Bifrost Graph is essential to be supported. Any updated on this one? Native rendering of particles, aero, mpm, instancing??
Best and thank you!
Stefan
i ran into some issues with vdb instancing with mash today:
I set the volume to volumetric geometry and set the smoke color scattering to ray traced. Otherwise the volumes won't render at all, when instanced with mash, like ivan suggested.
But in IPR only one instance of my mash newtork is rendering. When i render a frame with bucket sampler, everything shows as expected. Is this a bug?
The workflow with vdbs is a little bit confusing, because some things work only on gpu and others on cpu and gpu. I have to render with cpu, and switching back an forth is no option.
When will the volume grid volumetric mode and approximate scattering running with mash instancing, without changing settings?
Off topic:
Looking on other future workflows, also Maya's Bifrost Graph is essential to be supported. Any updated on this one? Native rendering of particles, aero, mpm, instancing??
Best and thank you!
Stefan
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