I'm exporting geometry from Houdini that has a primitive userdata attribute that I would like to access in V-Ray.
I can't seem to find any documentation on accessing per primitive or per point attributes from an alembic file with the vrayUserInteger nodes
as all documentation seem to indicate that it only handles per object attributes and not per component.
What is the "proper" workflow for naming, exporting and accessing/rendering these types of attributes between Houdini and Maya/V-Ray?
I can't seem to find any documentation on accessing per primitive or per point attributes from an alembic file with the vrayUserInteger nodes
as all documentation seem to indicate that it only handles per object attributes and not per component.
What is the "proper" workflow for naming, exporting and accessing/rendering these types of attributes between Houdini and Maya/V-Ray?
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