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VRaySwitchMtl - index amount in switch node

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  • VRaySwitchMtl - index amount in switch node

    Hallo Chaos Devs,

    I've already asked about it in another topic - but not as a main question. And I think this one requires a separate topic.

    Are you planning to expand amount of slots in VRaySwitchMtl node? Why am I asking? Because in our old but still existing pipeline we've tried to lower the amount of instances / proxies in our scenes to control in less painful way material switching on repeating geometries. Of course there are several approaches which can be used to avoid usage of switch mtl node but in this particular case we cannot change it.

    Best,
    Piotr

  • #2
    Generally - yes. There's already a feature request logged about this in our system, but we have not made any progress yet. I'll add your vote to the existing request.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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    • #3
      Is there an update on this? I've resorted to nesting materials, which is kind of ugly
      __
      https://surfaceimperfections.com/

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      • #4
        No, not yet, I'm afraid, there's more pressing things we're working on right now, but we'll get to it.
        Alex Yolov
        Product Manager
        V-Ray for Maya, Chaos Player
        www.chaos.com

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