Hi,
is there some way to access the shader names stored in a Vray Proxy with Python or MEL?
I would like to connect shaders based on name to a VRayMeshMtl.
And what does the attribute "Assign shaders by name" in the VRayMeshMtl do? It is not explained in the documentation.
Thanks, Florian
is there some way to access the shader names stored in a Vray Proxy with Python or MEL?
I would like to connect shaders based on name to a VRayMeshMtl.
And what does the attribute "Assign shaders by name" in the VRayMeshMtl do? It is not explained in the documentation.
Thanks, Florian
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