Hi,
I only recently started making CAD cars into vray proxies (about time!) and am now trying to wrap my head around rigging said proxies for animations of them driving around and stuff. If they were all proxies it would make working with/setting up animation/revising much less painless.
My thinking is to make everything I want to rig/animate into its own proxy (each wheel, and car body) so that in my scene I can maintain group structure with which to use in rigging. (Would have;
Chassis, LF Wheel, LF Brake, LR Wheel, LR Brake, RF Wheel, RF Brake, RR Wheel, RR Brake. Total of 9 proxies for 1 car.)
Is that stupid? Is there another better way? I have to edit stuff a lot so don't like the idea of so many separate proxies it would be best for me to have just one to deal with one but I know you can't rig objects/groups within one proxy right? (I mean without opening it)
I only recently started making CAD cars into vray proxies (about time!) and am now trying to wrap my head around rigging said proxies for animations of them driving around and stuff. If they were all proxies it would make working with/setting up animation/revising much less painless.
My thinking is to make everything I want to rig/animate into its own proxy (each wheel, and car body) so that in my scene I can maintain group structure with which to use in rigging. (Would have;
Chassis, LF Wheel, LF Brake, LR Wheel, LR Brake, RF Wheel, RF Brake, RR Wheel, RR Brake. Total of 9 proxies for 1 car.)
Is that stupid? Is there another better way? I have to edit stuff a lot so don't like the idea of so many separate proxies it would be best for me to have just one to deal with one but I know you can't rig objects/groups within one proxy right? (I mean without opening it)
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