We are currently evaluating the new "Full" Light Select Mode for our latest feature film, and have come across an issue when used in combination with Matte Surface Objects. It would appear that Matte Objects still receive partial lighting contribution within the Full Light Select render element, which is not ideal for MultiPass Compositing.
Is this a known issue? What the chances of getting it fixed?
Is this a known issue? What the chances of getting it fixed?
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