Hi,
I may be trying to fit a square through a circle here, but has anyone found a way of plugging the vray triplanar node into the texture deform node in maya. The reason for this is that i actually want to deform a high poly object using the control that vray offers. Using the maya projection node in triplanar doesn’t give any blending control between a height map from each axis and jus gives a solid hard edge, very ugly blending.
I am actually hoping i be able to deform a terrain with a tiled displacement map from substance, further filtering this with a splatmap to certain areas, such as rock faces and then blending in a triplanar manner. So maybe there is a node or two to place between to get the two to work?
Thanks
I may be trying to fit a square through a circle here, but has anyone found a way of plugging the vray triplanar node into the texture deform node in maya. The reason for this is that i actually want to deform a high poly object using the control that vray offers. Using the maya projection node in triplanar doesn’t give any blending control between a height map from each axis and jus gives a solid hard edge, very ugly blending.
I am actually hoping i be able to deform a terrain with a tiled displacement map from substance, further filtering this with a splatmap to certain areas, such as rock faces and then blending in a triplanar manner. So maybe there is a node or two to place between to get the two to work?
Thanks
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