Hello,
I'm working on a very simple scene with render layers - a main layer as EXR, ambient occlusion layer as PNG, and a depth pass layer as a tif. Rendering the main and AO layers with GPU, the depth layer with CPU at 2x resolution in order to get aliased edges for proper compositing.
Single renders of each in the frame buffer work well and composite perfectly in After Effects. But when executing a batch render, the main layer EXR file is completely blown out and unusable.
Also - only with batch rendering - the ambient occlusion layer is also way over exposed, and weirdest of all, the Depth layer is missing geometry - i.e. the floor plane doesn't render at all.
Any ideas or suggestions as to what might be causing this?
Maya 2018, V-ray 3.6, Mac OS 10.11
I'm working on a very simple scene with render layers - a main layer as EXR, ambient occlusion layer as PNG, and a depth pass layer as a tif. Rendering the main and AO layers with GPU, the depth layer with CPU at 2x resolution in order to get aliased edges for proper compositing.
Single renders of each in the frame buffer work well and composite perfectly in After Effects. But when executing a batch render, the main layer EXR file is completely blown out and unusable.
Also - only with batch rendering - the ambient occlusion layer is also way over exposed, and weirdest of all, the Depth layer is missing geometry - i.e. the floor plane doesn't render at all.
Any ideas or suggestions as to what might be causing this?
Maya 2018, V-ray 3.6, Mac OS 10.11
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