I'm currently doing render tests between VRay CPU and Cuda in VRay v4.03.02.00001 and I have a character that has a painted map for hair color steaks. In CPU I get a great looking predictable render using the VRay Mtl Hair 3 shader and a hair sampler node. When I switch to Cuda using a VRay Hair Next Mtl shader and a hair sampler node I don't get a render at all. The VRay frame buffer window just re-shows whatever my previous render was with no changes or updates.
In the following Chaos Group documentation it says that the hair/fur samplers are compatible with Cuda but It doesn't seem to be true as far as I can see: https://docs.chaosgroup.com/display/...orted+Features
Can anyone tell me if there is a special method to make this work in Cuda or is the documentation a little over optimistic??
In the following Chaos Group documentation it says that the hair/fur samplers are compatible with Cuda but It doesn't seem to be true as far as I can see: https://docs.chaosgroup.com/display/...orted+Features
Can anyone tell me if there is a special method to make this work in Cuda or is the documentation a little over optimistic??
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