Hello,
I've been testing out the use of Vray Proxies and run into a couple of issues.
I made a character in Maya/Vray, tuned it and got it how I liked, then I exported the geo of that character as a Vray proxy, reimported the proxy, deleted the original from the same scene, plugged the shaders back in and hit render. 8/10 shaders worked as expected. The blended shader with transparency and refraction for the eyes did not, and the vray hair Mtl 3 on the hair looked quite different (the hair was converted to polygons on both sides of the test).
and lastly I instanced the vray proxy and randomly one of the instances shows up as the preview geo instead.
Is there a list of supported and unsupported features through vray proxy?
Thanks,
Chris
I've been testing out the use of Vray Proxies and run into a couple of issues.
I made a character in Maya/Vray, tuned it and got it how I liked, then I exported the geo of that character as a Vray proxy, reimported the proxy, deleted the original from the same scene, plugged the shaders back in and hit render. 8/10 shaders worked as expected. The blended shader with transparency and refraction for the eyes did not, and the vray hair Mtl 3 on the hair looked quite different (the hair was converted to polygons on both sides of the test).
and lastly I instanced the vray proxy and randomly one of the instances shows up as the preview geo instead.
Is there a list of supported and unsupported features through vray proxy?
Thanks,
Chris
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