Is there a workaround for blend materials showing up as pure black in the viewport when using viewport 2.0?
They look fine with legacy viewport.
It isn't an issue with normals or two-sided lighting.
It's just painful not being able to see anything or using much-slower legacy viewport
All other VRay shaders display correctly
I'm using Maya 2018
They look fine with legacy viewport.
It isn't an issue with normals or two-sided lighting.
It's just painful not being able to see anything or using much-slower legacy viewport
All other VRay shaders display correctly
I'm using Maya 2018
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