Hello there,
Been trying to work out what's been going wrong with VRayLayeredTex here for a while. It should be straightforward, but it's just been misbehaving here. Finally started to isolate what's going on, and a shoddy temp fix but obviously it's not "as intended".
As far as I'm aware, gammaCorrect shouldn't be nescessary. The file (or in this case, triplanar) should be able to just connect straight to the texture slot of VRayLayeredTex. Either way, it shouldn't affect the opacity of the layer ?
I've attached a rough scene file (as in the image) if it helps.
Maya LayeredShaderBugSceneExample.zip
Been trying to work out what's been going wrong with VRayLayeredTex here for a while. It should be straightforward, but it's just been misbehaving here. Finally started to isolate what's going on, and a shoddy temp fix but obviously it's not "as intended".
As far as I'm aware, gammaCorrect shouldn't be nescessary. The file (or in this case, triplanar) should be able to just connect straight to the texture slot of VRayLayeredTex. Either way, it shouldn't affect the opacity of the layer ?
I've attached a rough scene file (as in the image) if it helps.
Maya LayeredShaderBugSceneExample.zip
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