I've been trying to assemble "Full" light selects from a render of Volume Data using "Volumetric Geometry" mode. It kinda works, well it's doing something, however additive result does not match the beauty. It looks like some of the scattering/indirect result is not making it's way into the Light Select elements.
Should this work? The benefits of this feature for volumes would be huge.
Should this work? The benefits of this feature for volumes would be huge.
Comment