Hi there,
It has been a while since I have done this but I am trying to project a texture from my camera onto some geometry. However my render camera has a rotation in it but I would like to avoid the projection from taking that rotation into account. Is this possible?
Thanks,
Richard
It has been a while since I have done this but I am trying to project a texture from my camera onto some geometry. However my render camera has a rotation in it but I would like to avoid the projection from taking that rotation into account. Is this possible?
Thanks,
Richard
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