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camera project to ignore rotation?

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  • camera project to ignore rotation?

    Hi there,

    It has been a while since I have done this but I am trying to project a texture from my camera onto some geometry. However my render camera has a rotation in it but I would like to avoid the projection from taking that rotation into account. Is this possible?

    Thanks,

    Richard

  • #2
    You normally would bake the camera from the animated camera to have it static in place without any movement. If you want to have the projection camera move with the actual animated camera but not to have the rotation you can constrain projection camera to animated camera with point constraint so it will move with the camera but not rotate.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Sorry I wasn’t very clear. When I said rotation I actually meant “camera roll” in the camera settings.

      I basically just just want to do a screen space projection from the camera to the geo but it is taking into account the camera roll setting.

      All static cameras. No moving imagery.

      Thanks,

      Richard

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      • #4
        Ah think I’m remembering I can use VRayPlaceEnvTex for screespace mapping a texture. Will try in the morning.

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        • #5
          So yeah using VrayPlaceEnvTex works. However this would not solve my problem if I wanted to project through one camera and render through another.

          I will send a file to support see if I get any feedback.

          Richard

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