Hi
It looks like the hair tesselation option in the vrmesh node is broken. Uvs and vertex colors on alembics does not get interpolated correctly, see attached render:
This means we have to export subdivided curves which is a real diskspace killer.
This render is with vray next for maya - update 2, but I also tested it in the latest nightlies and the problem is there as well. Any chance we can get this fixed?
Debug scene is here: hair_tesselation.zip
It looks like the hair tesselation option in the vrmesh node is broken. Uvs and vertex colors on alembics does not get interpolated correctly, see attached render:
This means we have to export subdivided curves which is a real diskspace killer.
This render is with vray next for maya - update 2, but I also tested it in the latest nightlies and the problem is there as well. Any chance we can get this fixed?
Debug scene is here: hair_tesselation.zip
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