Hello, I have a scene with env fog and a GI scatter bounces of 10 (guess that's the issue) in the final rendering I have black pixels in certain areas? why does this happens? we saw this already in older versions of Vray, we are using "V-Ray: V-Ray Next for Maya, update 2.1 version 4.30.01". The scene is lit with several lights and an HDR dome.
update: locally it looks fine, I rendered the image in deadline with tile rendering and a per-calculated light cache
does somebody has an idea?
cheers florian
update: locally it looks fine, I rendered the image in deadline with tile rendering and a per-calculated light cache
does somebody has an idea?
cheers florian
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