I'm having a strange issue where the light cache is taking a lot longer to calculate when I use tiled EXR files...
However.
This only happens the first time I render after re-booting my computer. If I render the same frame again it calculates at regular speed.
Below is a screen recording of what I'm talking about.
https://www.dropbox.com/s/hvfh3l6tmz...cache.mp4?dl=0
(Disregard the Audio, I was listening to a tutorial while rendering)
First I render with all textures as 4K jpgs.
Then I switch to 4K tiled exrs (created with your Image to tiled multimresolution EXR convertor).
The I re-render the exact same frame.
At the end of the video I show my settings.
Every frame after the first one goes at normal speed, even when I close and re-open Maya and if I change camera views. Only when I re-boot my computer does this happen again. I tried it on several different systems and get the same issue.
However.
This only happens the first time I render after re-booting my computer. If I render the same frame again it calculates at regular speed.
Below is a screen recording of what I'm talking about.
https://www.dropbox.com/s/hvfh3l6tmz...cache.mp4?dl=0
(Disregard the Audio, I was listening to a tutorial while rendering)
First I render with all textures as 4K jpgs.
Then I switch to 4K tiled exrs (created with your Image to tiled multimresolution EXR convertor).
The I re-render the exact same frame.
At the end of the video I show my settings.
Every frame after the first one goes at normal speed, even when I close and re-open Maya and if I change camera views. Only when I re-boot my computer does this happen again. I tried it on several different systems and get the same issue.
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