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Tiled EXR's and Light cache

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  • Tiled EXR's and Light cache

    I'm having a strange issue where the light cache is taking a lot longer to calculate when I use tiled EXR files...

    However.
    This only happens the first time I render after re-booting my computer. If I render the same frame again it calculates at regular speed.
    Below is a screen recording of what I'm talking about.
    https://www.dropbox.com/s/hvfh3l6tmz...cache.mp4?dl=0
    (Disregard the Audio, I was listening to a tutorial while rendering)

    First I render with all textures as 4K jpgs.
    Then I switch to 4K tiled exrs (created with your Image to tiled multimresolution EXR convertor).
    The I re-render the exact same frame.
    At the end of the video I show my settings.

    Every frame after the first one goes at normal speed, even when I close and re-open Maya and if I change camera views. Only when I re-boot my computer does this happen again. I tried it on several different systems and get the same issue.

  • #2
    Well do you have cache bitmaps/cache geometry turned on under overrides / rendering?
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

    Comment


    • #3
      I did not.
      Should I turn them on?

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