Hello, is it possible to exclude/include mesh lights from the environment fog? a normal rec lights is working but not a light mesh? I changes the Light Mode to "Override shape lights" and it works for rec lights and IES but not for light meshes. I added "vrayLightMeshProperties" to the VRayEnvironmentFog1 without success? thanks
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EnvironmentFog + Override shape lights + LightMesh
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Hello, September 2021 and the bug still exist in V-Ray 5 for Maya, update 1 (v5.10.20 from Jun 15 2021)
The sample scene is attached.Attached FilesLast edited by thescopeteam; 27-09-2021, 08:13 AM.
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