Ok so my scene has a fair few proxy trees etc, my ipr render using a 2080ti, has bascially ground to a halt because its taking over 2 mins to 'buildi gpu dynamic nodes'. IPR is no longer interactive. Is this something to be expected with large scenes? I will send a scene when i can, but was curious to know if this becomes an ipr bottleneck as scenes get larger?
It also takes quite some time to stop the rendering.
Using latest vray next, cuda rendering.
thanks
It also takes quite some time to stop the rendering.
Using latest vray next, cuda rendering.
thanks
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