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Texture Glitching in Refractions

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  • Texture Glitching in Refractions

    Hi,

    I'm having an error whereby my textures seem to glitch all over my mesh whilst the mesh is simply rotating. I've got a couple of blend materials plugged into a vraybumpmtl (see hypershade below), and it seems like the textures that control the alphas of the blend material are going all over the place, differently every frame. The UVs are not moving in the UV editor, history has been deleted on the geometry (which both have a couple of UV sets.

    Any chance you guys would know what's going wrong? Help needed asap

    I'm using RTX rendering Vray 4.30.01 in Maya 2020, on Windows 10, I've tried it using CUDA too, but the error still happens.

  • #2
    Can you post this scene?
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Originally posted by Morbid Angel View Post
      Can you post this scene?
      Hi, sorry for the late response... I'm afraid I can't post up the client's work. I did however managed to get it rendered by using the CPU instead, thankfully the scene didn't look too different when I switched to that method

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